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刘伟副研究员

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E-mail:wei.liu@bnu.edu.cn

研究方向:用户体验研究、创新创业教育、神经设计科学

个人履历


教育经历

·  2000.9-2004.7 北京工业大学工业设计方向学士学位

·  2004.9-2006.6 南丹麦大学交互设计方向硕士学位

·  2009.9-2014.6 荷兰代尔夫特理工大学交互设计研究方向博士学位


工作经历

·   2006.10-2008.1 摩托罗拉(Motorola)技术有限公司交互设计师

·   2008.2-2009.8 欧特克(Autodesk)软件有限公司 用户体验设计项目主管

·   2009.9-2014.6 荷兰代尔夫特理工大学工业设计工程学院 博士研究员(工作职位)

·   2014.10-2016.08 同济大学设计创意学院助理教授、院长助理

·   2016-今副研究员,北京师范大学心理学部

        负责人,用户体验硕士方向,应用心理专业硕士系

        执行主任,北师大中美青年创客中心

        主任,戴尔-北师大虚拟现实创客中心

·   2017-今兼职研究员,澳大利亚斯威本科技大学健康、艺术与设计学部

·   2019-今主任,北京设计学会设计心理学研究中心

·   2019.8-2020.6富布莱特研究学者,斯坦福大学

·   2020-今兼职副教授,美国普渡大学跨学科学院


科学研究

承担科研项目

·        NeuroDesign: Making Decisions and Solving Problems through Understanding of the Human Brain.

·        Fostering Design Thinking and Developing Interactive Toolkits for Grade 2-5. Experimental Primary School of Beijing Normal University.

·        Establishing Innovation Center for China-U.S. Youth Exchange.

·        Fostering Design Thinking Minds and Skills.

·        Authoring and Editing a Set of Seven Textbooks on User eXperience Subject.

·        Taking User eXperience Master Students to Run Study Trips in the USA.

·        Evaluation Model for Generation Y Office Workers.

·        Human Factors Enabled Culture Focused Chinese Pilot Training. Boeing.

·        Exploring AR and VR applications inMaker Activities. Dell Technologies.

·        Designing Future Interactionsfor Middle Warehouse Experience. LEGO.

·        Designing Smart AI and AR Campus in a Chinese Context. Microsoft.

·        Exploring Green Transportation in Beijing City. Beijing Government.

·        Applying User Research Methodology. China Merchants Bank.

·        Defining Emotional Needs for Office Ladies in a Chinese Context. Logitech & JD.

·        Designing Future Banks in a Chinese Context. WeBank.

·        Making Core Products Strategy for Chinese Training. LANXUM.

·        Improving UX and Ad-Hoc Survey in PEK Lounge. Skyteam.

·        Designing Tangible Speech Sleeve User Interfaces. Purdue University.

·        Mapping User Journeys in a Short-Distance Driving Context. Baidu AI.

·        AR Interaction Design Opportunities for Wearable Device and YouTube. Google.

·        Enhancing UX for Natural History Museum. Beijing Museum of Natural History.

·        Facilitating Qualitative Analysis of User Studies on Post 00’s. Meitu.

·        Exploring User Journey and Persona on Post 95’s. Huawei.

·        Designing NAS Digital Storage Device. Beijing Computing Center.

·        Establishing Innovation Center for China-U.S. Youth Exchange at Beijing Normal University. Ministry of Education of China.

·        Interaction Design Research on Automotive Glazing. Saint-Gobain.

·        AI Car HMI Interaction Design. Volkswagen Group.

·        Connecting Vehicles. PSA Groupe.

·        User eXperience Strategy for Intelligent Maker Space. Goertek.

·        Post 90’s Lifestyles and Interaction Qualities. BMW Designworks.

·        Designing New Interactions for Microsoft Cortana. Microsoft.

·        Natural Voice Recognition in a Chinese Context. Jaguar Land Rover.

·        Car-Sharing User Research. Jaguar Land Rover.

·        Car HMI Conceptual Design. Geely Design.

·        User Journey Mapping. Shanghai Science and Technology Museum.

·        Enabling Future Ways of Working. Microsoft Research Asia.

·        Lighting Experience Research and Design. Philips Research China.

·        Establishing Future Living Experience Lab. Alibaba YunOS.

·        Sino-Italian Digital Platform. Ministry of Science and Technology of China.

·        Innovation Design Strategy. Chinese Academy of Engineering.

·        Generation Y Interactions. Delft University of Technology & CRISP.


发表主要论文

期刊论文

·        Tang, W., Zhao, L,Liu, W., Liu, Y. & Yan, B. (2019). Recent advance on detecting core-periphery structure: A survey. CCF transactions on pervasive computing and interaction. London: Springer-Verlag.

·        Zhu, Y.,Liu, W.,Xin, X., Gao, T. & Zhu, D. (2019). Car HMI design process and method for internet of vehicles. Packaging engineering. 40 (2), pp. 51-55. Chongqing.

·        Xin, X.,Liu, W.,Jia, W., Zhang, Y. & Yi, R. (2019). Improving driving experience by using visually impaired people's perception ability. Packaging engineering. 40 (2), pp. 56-61. Chongqing.

·        Liu, C., Lin, D., Qiao, Z., Xu, J., Xu, X.,Liu, W.& Liu, J. (2018). The Fourth Classroom:The nation's urgent need, the future career, innovation and entrepreneurship. Research in Teaching, (06), 1-6. Yanshan University.

·       Liu, W.,Xin, X., Zhu, Y. & Jia, J. (2017). HMI interactive experience's process and method base on internet of vehicles. Packaging engineering. 38 (20), pp. 23-26. Chongqing.

·        Liu, J.,Liu, W.,Xin, X. & Cui, J. (2017). Interactive waiting experience of collaborative optimization of experimental psychology and physiology evaluation. Packaging engineering. 38 (24), pp. 98-102. Chongqing.

·        You, Z., Liu, J., Hou, W., Wang, X.,Liu, W.& Song, W. (2018). A wearable system designed for Chinese traffic police based on gesture recognition.Transdisciplinary engineering: A paradigm shift. 5, pp. 385-393. Amsterdam: IOS Press.

·        You, Z, Liu, J., Dai, J.,Liu, W.,Song, W., Wang, X. & Zhang, C. (2017). BP neural network-based smog environment and the risk model of mood driving. Appliedecologyandenvironmentalresearch. 15(3), pp. 1753-1763. Budapest: Levente Hufnagel.

·       Liu, W.,Li, H., Zhao, J. & Guo, L. (2015). The application of iterative design approach in tangible interaction design. Packaging engineering. 36 (22), pp. 17-21. Chongqing.

·       Liu, W.(2015). The application of interaction qualities in innovation design. Packaging engineering. 36 (8), pp. 14-21. Chongqing.

·       Liu, W.,Stappers, P. J., Pasman, G. & Taal-Fokker, J. (2014). Exploring generation Y interaction qualities at home and at work. Journal of Cognition, technology, and work. 16 (3), pp. 405-415. London: Springer-Verlag.

·       Liu, W.,Pasman, G. & Taal-Fokker, J. (2014). Fake it / make it. CRISP #3 Magazine. Delft: TUDelft Press.

·       Liu, W.,Stappers, P. J., Pasman, G. & Taal-Fokker, J. (2013). Making the office catch up. ACM Interactions. 20 (5), pp. 36-41. New York: ACM Press.

·       Liu, W.(2012). Service design case study: The spyglass. Chinese journal of design. 12, pp. 76-81. Beijing.

·       Liu, W.(2011). Innovating generation Y interactions in future office work. Design management magazine. 4, pp. 56-59. Beijing.


会议论文

·        Li Q., Li B., Wang N., Li W., Lyu Z., Zhu Y.,Liu W.(2021) Human-Machine Interaction Efficiency Factors in Flight Simulator Training Towards Chinese Pilots. Proceedings of the conference on International Conference on Applied Human Factors and Ergonomics (AHFE 2020). London: Springer-Verlag.

·       Liu W.,Byler E., Leifer L. (2020) Engineering Design Entrepreneurship and Innovation: Transdisciplinary Teaching and Learning in a Global Context. Proceedings of the conference on Human-computer interaction (HCI International). London: Springer-Verlag.

·       Liu W.,Jin Y., Li B., Lyu Z., Pan W., Wang N., Zhao X. (2020) NeuroDesign: Making Decisions and Solving Problems Through Understanding of the Human Brain. Proceedings of the conference on Human-computer interaction (HCI International). London: Springer-Verlag.

·        Zhu Y.,Liu W.,Shen Y. (2020) Interaction Design of Smart Fitness Reminder in Car Based on Internet of Vehicle. Proceedings of the conference on Human-computer interaction (HCI International). London: Springer-Verlag.

·        Zhu D.,Liu W.,Qu Y. (2020) User Research on Digital Consumption Behavior and Design Guidelines in Connecting Vehicle Context. Proceedings of the conference on Human-computer interaction (HCI International). London: Springer-Verlag.

·        Lyu Y., Liu C., Zhu Y., Huang J., Wang X.,Liu W.(2020) Study on the Criteria of Design of Teaching Toolkit for Design Thinking Courses for Lower Grade Students in Primary School. Proceedings of the conference on Human-computer interaction (HCI International). London: Springer-Verlag.

·       Liu W.,Zhao X., Pan W., Qin D., Tan M. (2020) Demonstrating Wellbeing and Healthcare HCI Through Multidisciplinary Innovation and Experiential Prototyping. Proceedings of the International Conference on Applied Human Factors and Ergonomics (AHFE 2020). London: Springer-Verlag.

·        Huang J., Pan W., Liu Y., Wang X.,Liu W.(2020). Engineering Design Thinking and Making: Online Transdisciplinary Teaching and Learning in a Covid-19 Context. Proceedings of the International Conference on Applied Human Factors and Ergonomics (AHFE 2020). London: Springer-Verlag.

·       Liu W.,Huang J., Pan W., Zhu Y., Li M., Xu H. (2020). Bravo: A Physiological Indicator System for Female College Students to Manage Depression. Proceedings of the International Conference on Human Interaction and Emerging Technologies (IHIET 2020). London: Springer-Verlag.

·        Zhu Y.,Liu W.,Li Q., Wang N., Zhang J., Wang X., Li W. (2020). Research on Instructors Teaching Styles: Efficiency Factors in Human-machine Interaction Training with Aircraft Simulators for Chinese Pilots. Proceedings of the International Conference on Human Interaction and Emerging Technologies (IHIET 2020). London: Springer-Verlag.

·        Xin X.,Liu W.,Yan Y., Zhao X., Liu N., Huang X., Zhou J. (2020). Exploring Interaction Qualities from Teenagers Studying Behavior for Learning Feature in Museum Exhibit. Proceedings of the International Conference on Human Interaction and Emerging Technologies (IHIET 2020). London: Springer-Verlag.

·        Zhu D.,Liu W.,Liu Y., Wang M., Sheng J., Tang S. (2020). Landing UX Design Thinking Tools and Strategies in a Chinese Context. Proceedings of the International Conference on Human Interaction and Emerging Technologies (IHIET 2020). London: Springer-Verlag.

·        Zhu, Y., Wang, C.,Liu, W.&Lv, Y. (2019). Running guide: Design of a marathon navigation system for visually impaired people. Proceedings of the 7th International symposium on Chinese CHI. New York: ACM Press.

·        Xin, X., Jin, M., Liu, C., Li, J.,Liu, W.& Zhang, Y. (2019). Improving the user experience in museum: A joint course with Beijing museum of natural history. Proceedings of the 7th International symposium on Chinese CHI. New York: ACM Press.

·        Zhu, D.,Liu, W.&Lv, Y. (2019). Reflection on museum service design based on a UX foundation course. Proceedings of the conference on Human-computer interaction (HCI International). London: Springer-Verlag.

·       Liu, W.(2018). Evaluating tangible and embodied interactions for intercontinental educators, researchers, and designers. Proceedings of the conference on Human-computer interaction (HCI International). London: Springer-Verlag.

·        de Vos, E., Xin, X., Emmanouil, M. &Liu, W.(2018). Make the future visible today!: A reflection on using design thinking and futures studies techniques to foster creativity. Proceedings of the 6th International symposium on Chinese CHI. New York: ACM Press.

·        Xin, X.,Liu, W.& Wu, M. (2018). Reflecting on industrial partnered and project based master course of ‘UX foundation’. Proceedings of the conference on Human-computer interaction (HCI International). London: Springer-Verlag.

·        Zhu, Y. &Liu, W.(2018). The design of smart female brassiere based on curieneurons technology for monitoring mild depression. Proceedings of the 6th International symposium on Chinese CHI. New York: ACM Press.

·        Zhou, Y., Zhao, S., Wang, X. &Liu, W.(2018). Deep learning model and its application in big data. Proceedings of the conference on Human-computer interaction (HCI International). London: Springer-Verlag.

·       Liu, W.(2017). Reflection on exploring and designing generation Y interaction qualities. Proceedings of the conference on Human-computer interaction (HCI International). London: Springer-Verlag.

·       Liu, W.(2016). Taking styles of interaction from generation Y office workers: Designing with interaction qualities. Proceedings of the 4th International symposium on Chinese CHI. New York: ACM Press.

·       Liu, W.& Qu, Y. (2015). Designing tangible interactions for aged users through interactive technology prototyping. Proceedings of the conference on Human-computer interaction (HCI International). London: Springer-Verlag.

·       Liu, W.& Lou, Y. (2014). The Sino-Italian collaborative design platform: Designing and developing an innovative product service system. Proceedings of the conference on Human-computer interaction (HCI International). London: Springer-Verlag.

·       Liu, W.,Stappers, P. J., Pasman, G. & Taal-Fokker, J. (2014). Evaluating generation Y interaction qualities in an office work context. Proceedings of the 2nd International symposium on Chinese CHI. New York: ACM Press.

·       Liu, W.,Stappers, P. J., Pasman, G. & Taal-Fokker, J. (2013). Designing generation Y interaction by eliciting interaction qualities. Proceedings of the ACM SIGCHI conference on Ubiquitous computing (UbiComp). New York: ACM Press.

·       Liu, W.,Stappers, P. J., Pasman, G. van der helm, A., Taal-Fokker, J. & Keller, J. (2013). Using interaction qualities as an approach to conduct interaction design research. Proceedings of the 5th IASDR world conference on Design research. Tokyo, Japan.

·       Liu, W.,Stappers, P. J., Pasman, G. & Taal-Fokker, J. (2013). Exploring generation Y interaction styles. Proceedings of the Chinese CHI 2013, jointly with the ACM SIGCHI conference on Human factors in computing systems (CHI). New York: ACM Press.

·       Liu, W.(2013). Using storyboard to support interactive product design. Proceedings of the 1st International symposium on Chinese CHI. New York: ACM Press.

·       Liu, W.,Stappers, P. J., Pasman, G. & Taal-Fokker, J. (2013). YPhone: Applying generation Y interactions into an office context. Proceedings of the ACM SIGCHI conference on Computer supported cooperative work (CSCW). New York: ACM Press.

·       Liu, W.,Stappers, P. J., Pasman, G., van der Helm, A., Aprile, W. & Keller, I. (2012). Interactive Pong: Exploring ways of user inputs through prototyping with sensors. Proceedings of the ACM SIGCHI conference on Ubiquitous computing (UbiComp). New York: ACM Press.

·        Qu, Y.,Liu, W.,van der Helm, A. &Aprile, W. (2012). Interactive Pong: Learning and practicing interaction design through interactive prototyping. Proceedings of the ACM Asia Pacific conference on Computer human interaction (APCHI). New York: ACM Press.

·       Liu, W.,Stappers, P. J., Pasman, G. & Taal-Fokker, J. (2012). Making the office catch up: Comparing generation Y interactions at home and work. Proceedings of the ACM SIGCHI conference on Designing interactive systems (DIS). New York: ACM Press.

·        Chen, Y. &Liu, W.(2012). Researching interaction guidelines: Mapping playful quality to design interactive products. Proceedings of the Student interaction design research conference (SIDeR). Gothenburg: Chalmers University of Technology.

·       Liu, W.(2012). Generation Y interactions. Proceedings of the ACM SIGCHI conference on Intelligent user interfaces (IUI). New York: ACM Press.

·       Liu, W.,Stappers, P. J., Pasman, G. & van der Helm, A. (2011). Demonstrating generation Y interactions through interactive prototyping. Proceedings of the ACM SIGCHI conference on Ubiquitous computing (UbiComp). New York: ACM Press.

·       Liu, W.,Stappers, P. J., Pasman, G. & Taal-Fokker, J. (2011).
Supporting generation Y interactions: Challenges for office work. Proceedings of the ACM SIGCHI conference on Computer supported cooperative work (CSCW). New York: ACM Press.

·       Liu, W.(2008). Designing tangible interaction: User centered design for music players. Proceedings of the IxDA Interaction 08 conference. Savannah, GA.

·       Liu, W.& Roberts, J. (2006). Designing cultural products through storytelling. Proceedings of the Usability professionals’ association conference. Boulder, CO.

·       Liu, W.(2006). Exploring tangible interaction designs through designing music players for teenagers. Proceedings of the Student interaction design research conference (SIDeR). Gothenburg: Chalmers University of Technology.

·       Liu, W.(2005). Designing experiential stereo products through interactive prototyping. Proceedings of the Student interaction design research conference (SIDeR). Sønderborg: University of Southern Denmark.


出版著作

·      《用户体验概论》北京师范大学出版社978-7303236954

·      《用户研究》北京师范大学出版社978-7303236961

·      《用户体验经典案例》北京师范大学出版社978-7303229024

·      《产品交互设计》中国海洋大学出版社(十二五教材) 978-7-5670-1071-0

·      《交互品质》中国电子工业出版社 978-7-1212-5735-3

·      《Generation Y Interactions》 荷兰代尔夫特理工大学出版社 978-90-8891-840-7

·      《走进交互设计》中国建筑工业出版社 978-71-1215-041-0

教学工作


·        用户体验概论

·        ME310

·        K-12设计思维

·        产品服务体系

·        用户研究

·        可视化界面设计

·        工程心理学

·        交互设计

·        情感设计

·        工业设计

·        概念化与情境

·        交互科技设计


 

社会工作


国内外重要学术兼职

·    中美青年创客大赛总决赛评委会成员

·    董事会成员国际中国计算机人机交互协会(ICACHI)

·    董事会成员中国用户体验专家协会(UXPA)

·    董事会成员用户体验行业章节(UXIC)

·    董事会成员中国工业设计协会(CIDA)

·    董事会成员设计,用户体验和可用性国际会议(DUXU)

·    IIDC中国工业设计协会信息与交互设计专业委员会委员(自2014年12月)

·    ICACHI华人华侨人机交互协会理事(自2014年4月)

·    IXDC交互设计委员会委员(自2012年9月)

·    UXPA国际用户体验设计协会论文集主编(自2012年1月)


其他

获得奖励

·    仲英青年学者

·    富布莱特访问学者

·    光华龙腾奖:第十一届中国设计业青年百人榜

·    第七届中国用户体验设计大赛优秀指导老师

·    光华龙腾十佳荣誉奖

·    国际人机交互协会荣誉奖

·    中国用户体验专家协会最佳导师

·    光华龙腾百强荣誉奖

·    CRISP博士奖学金

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